Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Monday, January 10, 2011

The Dragonbone Chair Part Six, Chapters 16 - 18

Back again, with another part of the Memory, Sorrow, and Thorn re-read and analysis. Just a word of apology for those following about my chronic tardiness on this blog - I am not a (terribly) lazy person, and I typically don't have a lot of issues with procrastination - but I have recently started working on projects in some of my other endeavors, and those are taking up a bit more of my free time than I had originally planned. However, I think I'm going to be able to get a reasonable schedule going here. My plan is to post MS&T re-reads on Mondays and the Wheel of Time Casting Call on Fridays, giving me those other days in between to work on those projects, and talk about other things that come up. I'm going to try to stick to this schedule, and we'll see how it works out.

As I will say with each and every entry into this series, If you have never read this series before, and have somehow found this site by accident, there WILL BE MASSIVE SERIES-BREAKING SPOILERS throughout this re-read and analysis. I do not believe I can stress this enough. DO NOT read this if you have never read the series before, unless you just don’t mind knowing how a many-thousand-page epic series concludes. There will be Spoilers. The will be MANY Spoilers. You have been warned.

Insert Witty Alliteration Here.

16 - The White Arrow

Summary

Simon is feeling extremely sorry for himself (again), and is having a rough time of it all. He ponders the inequity of his situation, finding it unfair that his innocence has led him to this horrifying existence. He spends a few moments cursing everyone, including God (look[ing] fearfully from his chill handful of water, but his silent blasphemy went unpunished), and crying, then goes to a stream to drink some water and wash up.

He remembers that he has Morgenes' manuscript, and after shuffling around a bit, settles down and flips through it absently for awhile, trying to think through his predicament. He accidentally tears a page slightly, and reads through it.

". . . is strange, then, to think how those who wrote the songs and stories that entertained John's glittering court made of him, in an effort to construct him larger than life, less than he truly was."
[...]
"Consider for example," it continued, "his coming to Erkynland out of the island of Warinsten. The balladeers would have it that God summoned him to slay the dragon Shurakai; that he touched shore at Greneford with his sword Bright-Nail in hand, his mind set only on this great task.

"While it is possible that a benevolent God called him to free the land from the fearsome beast, it remains to be explained why God allowed said dragon to lay waste to the country for long years before raising up its nemesis. And of course, those who knew him in those days remembered that he left Warinsten a swordless farmer's son, and reached our shores in the same condition; nor did he even think on the Red Worm until he had the better part of a year in our Erkynland . . ."

It was vastly comforting to hear Morgenes' voice again, even if it was only in his own head, but he was puzzled by the passage. Was Morgenes trying to say that Prester John had not killed the Red Dragon, or only that he had not been chosen by God to do so? If he hadn't been chosen by the Lord Usires in heaven, how had he killed the arch-beast? Didn't the people of Erkynland say he was the king anointed by God?

As he sat thinking, a cold wind kited down through the trees and raised gooseflesh on his arms.


Simon, thinking about how cold he is, realizes that he is going to have to follow Josua to Naglimund - the Erkynguard are looking for him as a criminal. Decision made, he begins traveling.

During his first few days of traveling west around the forest, staying hidden amongst the trees of the Aldheorte, Simon manages to find some clothes that he steals from a cottage, and eventually comes to the decision that he should sleep during the day and walk the road at night. He pilfers from the gardens of locals along the road, struggling to keep going. He attempts to read some of the manuscript each evening in the fading light, but usually can't get too far before sleep overcomes him.

One page, on which the names of John, Eahlstan the Fisher King, and the dragon Shurakai were prominent, caught his mayfly attention, but after he had read it through four times, struggling, he realized that it made no more sense to him than would the year-lines on a piece of timber. By his fifth afternoon in the forest he only sat, crying softly, with the pages spread on his lap - he absently stroked the smooth parchment, as he had once scratched the kitchen cat uncountable years ago, in a warm, bright room that smelled of onions and cinnamon. . . .


A week or so later, he passes another village (Sistan), and almost goes into the village to steal a 'meat pie' from a windowsill, but then gets scared. Five days after that, still walking westward, he has come across a lone house, that after spying for awhile, decides to approach and beg for mercy of the inhabitants. No one is home, however. Simon hears commotion behind the house and goes to check on it. Around back, he finds a figure stuck in a crude trap. After studying it, he attempts to free the person (which he figures to be a Sitha), but the Sitha kicks at him. The Sitha goads Simon forward, trying to kick him again, but Simon wisely figures the ruse out and steps back.

"I don't . . . don't want to hurt you," Simon said at last, and realized he was speaking as though to a child. "I didn't set the trap."

The Sitha continued to regard him with baleful crescent eyes. 'What terrible pain he must be hiding,' Simon marveled. 'His arms are pulled up so far that . . . that I would be screaming . . . if it were me. . .'

Protruding above the prisoner's left shoulder was a quiver, empty but for two arrows. Several more arrows and a bow of slim, dark wood lay strewn on the turf beneath his dangling feet.

"If I try to help you, will you promise not to hurt me?" Simon asked, forming his words slowly. "I'm very hungry, myself," he lamely added. The Sitha said nothing, but as Simon took another step he coiled his legs up before him to kick; the youth retreated.

"Be damned!" Simon shouted. "I only want to help you!" But why did he? Why let the wolf out of the pit? "You must . . ." he began, but the rest of his words were snuffed out as a large dark form came swishing and crackling out of the trees toward them.


The owner of the house has returned, and brags to Simon about how he had caught the thief in his trap. When Simon asks what the man will do with the creature, the man says he will kill it, which horrifies Simon. The man tells Simon to leave his home, and attempts to kill the Sitha with an axe. The Sitha is able to dodge weakly, somewhat fighting back from the trap, while Simon looks for something to stop the grisly affair. He finds a rock and hits the man over the head with it, killing him instantly. Simon empties his stomach, then cuts the Sitha loose - when it lands, the 'Fair One' quickly picks up all his belongings and darts away into the forest.

The spotted sunlight had not finished rippling on the leaves where he had passed when Simon heard a buzz like an angry insect and felt a shadow flit across his face. An arrow stood out from a tree trunk beside him, quivering gradually back into visibility less than an arm's length from his head. He stared at it dully, wondering when the next one would strike him. It was a white arrow, shaft and feathers alike bright as a gull's wing. He waited for its inevitable successor. None came. That stand of trees was silent and motionless.

After the strangest and most terrible fortnight of his life, and after a particularly bizarre day, it should not have surprised Simon to hear a new and unfamiliar voice speaking to him from the darkness beyond the trees, a voice that was not the Sitha's, and certainly did not come from the woodsman, who lay like a felled tree.

"Go ahead to take it," the voice said. "The arrow. Take it. It is yours."

Simon should not have been surprised, but he was. He dropped helplessly to the ground and began to cry - great choking sobs of exhaustion and confusion and total despair.

"Oh, Daughter of the Mountains," the strange new voice said. "This does not seem good."


Commentary

An exciting chapter, where several important things happen, and several pages of very unimportant Simon-wandering happens. This is the end of Simon's alone-time for a little while, for which I am grateful. Mr. Williams does such a great job of making Simon's situation seem so desperate and tense that I am beginning to feel that way myself.

A few of the quotes are good little tidbits of foreshadowing about Simon's heritage, and the deep, dark secret of John's real "confrontation" with the dragon Shurakai. The hints are only barely there, and I feel you would definitely have to have already read the entire series to understand what they're getting at, but it's nice to see Williams' plans so carefully laid out all the way back here in book one.

It is surprising that those two passages quoted did draw Simon's attention. I can tell from the text that he is drawn to them for reasons (he doesn't understand), and it could very well be subconscious understandings of the situations - maybe he actually knows, from conversations with Morgenes, that John didn't actually kill the dragon, and maybe he knows there is much more to it, but it is knowledge buried deep. I suppose I have always thought that he doesn't truly figure everything out until he starts wandering the Dream Road (and Leleth helps), but it could be that even right here, he knows that there is much more than meets the eye with the history of King John.

The part about him tearing up after accidentally ripping a page in the manuscript hit me as very emotionally authentic - my grandfather left me a knife after he died that had been his for many years. I had always asked if I could have it, and since it was his best knife, he wouldn't give it to me, but he left it to me in his will. When I was eighteen, I was using it to pry back a stubborn screw that was at the wrong angle, and the blade snapped. I actually cried for a bit, I am not ashamed to admit, because it felt to me that I had just lost one of the last physical relics of my grandfather. I was unable to get the blade replaced - and honestly didn't really want to - and it now still sits on my nightstand, broken and all. Don't really know where I'm going with this.

Simon's questioning of purpose and God was pretty intriguing as well. I believe that everyone who has lived a mostly good life, and has been taught that an omnibenevolent, omnipotent, and omniscient deity is always watching over them, has at some point questioned their god in the same way that Simon does. We do not now at this exact point a lot of the dogma of the church of Aedon (though we find out much more later through Dinivan, Lector Ranessin, and even Cadrach), but it seems to me that the 'unquestioning faith' of Christianity is very much played upon throughout this series in its fictional version of that religion. Something like, "Fate rules all, and though you may not always understand what is going on, God is looking out for you. His plans are not for you to question (or even understand all the time), but they are for the best." Reminds me a bit of Job (who is my favorite biblical character) and his trials.

Anyway (and lastly), Hello Jiriki! We will see you again (not very) soon. And welcome to the re-read Binabik, I hope you find it as interesting and entertaining as I find you. Many cute and interesting new forms of sentence syntax await us through your dialog.

17 - Binabik

Summary

Simon finds a strange and little man is talking to him, urging him to take the 'White Arrow,' and also to move on. Simon asks who he is.

"Me?" the stranger asked, pausing as though giving the question much thought. "A traveler like yourself. I will be happy to explain more things at a later time, but now we should go. This fellow," he indicated the woodsman with a sweep of his stick, "will reliably not become more alive, but he may have friends or family who will be unsettled to find him so extremely dead. Please. Take the White Arrow and come with me."

Mistrustful and wary, Simon nevertheless found himself rising to his feet. It was too much effort to not trust, for the moment; he no longer had the strength to stay on guard - a part of him wanted only to lie down and quietly die. He levered the arrow loose from the tree. The tiny man was already on the march, climbing back up the hillside above the cottage. The little house crouched as silently and tidily as if nothing had happened.

"But . . ." Simon gasped as he scrambled up after the stranger, who moved with surprising quickness, ". . . but what about the cottage? I am ... I am so hungry . . . and there might be food . . ."

The small man turned on the hillcrest to stare down at the struggling youth. "I am very shocked!" he said. "First you make him dead, then you wish to rob his larder. I fear I have fallen in with a desperate outlaw!" He turned and continued into the close-knit trees.


They walk onward, Simon asks who the man is again. The little man introduces himself as Binbiniqegabenik, or 'Binabik' for short, and explains that he is a traveler of the troll-folk from Yiqanuc. Quantaqa, Binabik's wolf friend, shows up, and after a moment of startlement from Simon, they continue on towards Binabik's camp. While Binabik prepares dinner, Simon dozes off a few times, with Binabik feeding him a drink, and then finally sleeps for the night. The next morning, he awakens to Binabik tossing bones and a pair of pigeons cooking. Simon still doesn't completely trust the small man, but lets the troll read to him the inscriptions on the Arrow. Binabik explains that the White Arrow is the 'mark of a debt that is owing,' and that Simon should keep it safe. They eat their breakfast, then Binabik asks Simon where the youth is traveling. Simon has a moment of doubt, but then admits he is traveling north, to Naglimund. Binabik says he, too, is traveling northward

"Ultimately, I expect to be traveling far north," he replied without looking up. "It seems that we have a coincidence of paths." Now he raised his dark eyes. "How strange that you should be traveling toward the Naglimund, which stronghold's name I have heard much in recent weeks." His lips quirked in a tiny, secret smile.


Simon grows suspicious at this, but Binabik is not concerned with talking about it, and instead instructs Simon to prepare for them to break camp.

Commentary

Very, very short chapter, basically with no real purpose other than introducing Binabik, which should be obvious from the chapter title. Only a few things to point out really.

First, we get to meet the new character (who, from what I have heard, is many peoples' favorite - mine included - in the series), and listen to his almost-Yoda-ish talking style. I love that Mr. Williams gave Binabik such a distinct talking style and dialect - it really shows that he is speaking a translated language, and that Erkynlandish is not his first tongue, which adds a nice bit of realism to the story. Plus, it's really kind of funny and cute to listen to. I love his introduction to his camp: " 'Bhojujik mo qunquc,' as my people say." Binabik made an expansive gesture around the clearing. " 'If the bears do not eat you, it is home.' "

Some of Simon's reactions to Binabik and Qantaqa in this chapter are pretty humorous, and show Simon's naivety pretty nicely, but most of the chapter is about Simon getting over his initial mistrust of Binabik so that they can become friends. There is a touching moment when Simon snatches Morgenes' papers from Binabik's hands, and feels immediately bad for it because of Binabik's hurt expression, but of course, Simon has been through a lot at this point, and has reasons for his reactions and mistrustings.

Then, we get mention of the debt the Sithi Jirki now owes Simon, though we do not know yet how it will play out. As with most fantasy stories, and their constant following of the Law of Conservation of Characters, we should never have had a doubt that Jirki would make another appearance, but even so, I doubt many people ever guessed how important the White Arrow would become.

Finally, Binabik's reaction to where Simon is going is telling - he knows what Simon is up to (and Simon likely even realizes this subconsciously), and also has a bit of a sorrowful reason for himself as to why he will 'ultimately' be traveling north as well.

Oh well, not much more to say on that.

18 - A Net of Stars

Summary

As Binabik and Simon travel, they talk, with Binabik telling Simon how scared the people of the lands are of the High King. After Simon asks one too many questions in rapid succession, Binabik stops them for a rest, criticizing Simon's worn shoes, "A man's soul is in peril when his feet are hurting." Binabik then tells Simon the story of how he met and raised Qantaqa - not as a pet, but as a friend - and then the two continue on their journey. Binabik continues telling Simon stories of his travels and meetings for awhile.

"And the Sithi are real . . ." Simon said quietly, with wonder and more than a little fear as he remembered. "The doctor was right."

Binabik cocked an eyebrow. "Of course Sithi are real. Do you suppose they sit here in the forest wondering if men are real? What a nonsense! Men are but a recentness compared to them - although a recentness that has terribly damaged them."

"It's just that I had never seen one before!"

"You had never seen me or my people, either," Binabik replied. "You have never seen Perdruin or Nabban or the Meadow Thrithing ... is this, then, meaning that they do not have existence? What a fund of superstitious silliness is owned by you Erkynlanders! A man whose wisdom is true does not sit in waiting for the world to come at him piece by piece for proving its existence!" The troll stared straight ahead, eyebrows knotted; Simon was afraid he might have offended him.


Simon apologizes for being an 'unthinking scullion boy,' to which Binabik rants for awhile on the fact that even scullion boys have the ability to think.

Simon begins to notice that they are traveling west again, and when he asks Binabik about this, the troll tells him they are heading for the Knock, the southern tip of the Wealdhelm mountains. Binabik decides it is time to search for a camping spot and prepare dinner, and shows Simon his clever walking stick.

He gave his walking stick a quick twist; to Simon's surprise it separated into two segments. The short one, he now saw, was the handle of a knife whose blade had been concealed within the hollow length of the longer section. The troll up-ended the longer segment and shook it, and a leather pouch slid out onto the ground. He then removed a small piece from the other end; the long segment was now a hollow tube. Simon laughed with pure delight.

"That's wonderful!" he exclaimed. "Like a conjuring trick."

Binabik nodded sagely. "Surprises in small packages - the Qanuc credo, that is!" He took the knife up by its cylindrical bone handle and poked for a moment in the hollow tube. Another bone tube slid partway out, and he finished the removal with his fingers. When he held it up for inspection, Simon could see that this tube had a row of holes along one side.

"A ... flute?"

"A flute, yes. Of what good is supper without music following?"

Binabik put the instrument aside and poked the leather pouch with the knife tip. Unfolded, it revealed a pressed clump of carded wool and yet one more slim tube, this one no longer than a finger.

"Smaller and smaller we go, yes?" The troll twisted this open to show Simon the contents, tiny needles of bone or ivory, packed close together. Simon reached out a hand to touch one of the delicate slivers, but Binabik hastily pulled the container away.

"Please, no," he said. "Be observing." He plucked one of the needles out with thumb and arched forefinger, holding it up to catch the dying afternoon light; the dart's sharp tip was smeared with some black and sticky substance.

"Poison?" breathed Simon. Binabik nodded seriously, but his eyes showed a certain excitement.


Binabik is able to use his walking stick/blowgun/flute tool to hunt down two birds and a squirrel, and while they eat later, Simon ponders on the woodsman he killed, and whether or not the man had a family. He also finds himself to be overjoyed that Binabik will be staying with him until Naglimund, but then feels discomfort again once Binabik asks why Simon is going there to begin with. He tells a story that he has a harper friend (Sanfugal) there, and that he just needs a place to live. After some silence, Binabik begins telling Simon about the stars in the sky. To tell the story fully, Binabik sings a song to Simon about mythological beings who the stars are named after, which Simon falls asleep to.

Commentary

While not necessarily a short chapter, still not a lot happened in this. This chapter is here for the purpose of Simon (as well as us, the reader) gaining some trust in Binabik, and wanting him to be a part of our little group.

Binabik's talk to Simon about the 'reality' of the Sithi and other peoples of the lands is, I think, an important topic. I'll look at it from a slightly different angle. It is easy to assume the world does not truly exist outside of our own strongholds/homes/castles/whathaveyou. Obviously not in a literal sense, of course, but at an emotional level. A terrible earthquake that happens ten thousand miles away in another country and kills thousands of people is dreadful, and no one (well, mostly no one) wishes that on anyone else, but very rarely does it still make one believe that it could happen to them. In fact, this can be said of many, many things on our silly little planet. However, if you knew someone from that country, if you were dear friends with them, then their hurt would become your own. It's almost always the case. Many people don't care about cancer until a loved one falls ill with it, and many people don't recognize that people in other countries exist until it is brought home in an important way. Now, obviously this is not the same point Binabik brings up, but I find it interesting and philosophically intriguing that Simon literally seemed not to believe that the Sithi even existed until he was forced into a situation where he was personally responsible for the well-being of one. Even after seeing the Sithi city in extremely excruciating detail, he still pictures them as mythological beings. I think we all do this. It's not just about religion - it's about being comfortable with ourselves and the world.

Less seriously, I always wanted a walking stick like Binabik's. I used to play with 'Spytech' (TM) gear when I was young, and his stick always made me think of that kind of stuff. Maybe I would even relearn how to play the flute, after not playing for fifteen years. Or I could just make a much larger walking stick which turned into a bassoon, instead.

Otherwise, Binabik says some more clever and cute things, and that wraps this chapter up. Unfortunately, not really a lot to talk about. That will change soon. Next week, we get back into the action and the plot unfolds just a wee bit more.

Cheers!
-E.S.

Thursday, December 16, 2010

The Dragonbone Chair Part Five, Chapters 13 - 15

I think I'm finally on a decent schedule here - it took awhile, but I was able to find a balance between writing and 'Real Life.' So anyway, here we are for Part Five of The Dragonbone Chair, in which we read and discus chapters thirteen through fifteen. Lots of dark, scary places coming up here.

As I will say with each and every entry into this series, If you have never read this series before, and have somehow found this site by accident, there WILL BE MASSIVE SERIES-BREAKING SPOILERS throughout this re-read and analysis. I do not believe I can stress this enough. DO NOT read this if you have never read the series before, unless you just don’t mind knowing how a many-thousand-page epic series concludes. There will be Spoilers. The will be MANY Spoilers. You have been warned.

Now, let's delve the dark and dank dwellings of dead denizens, discover depraved deviants , and desire the devotion of those dancing in disregard of our distress.

13 - Between Worlds

Summary

For the first little while, Simon wanders in sorrow and darkness, before remembering the crystal Morgenes gave him. He knows he is already lost, but resolves to move forward. He makes his way through the dark, lonely corridors, passing crumbling side-passages, and having to skirt around piles of debris in the main passageway.

He was doing just that - squeezing around an obstruction, the light-wielding hand held over his head, the other feeling before him for a way past - when he felt a searing pain like a thousand needlepricks run up his questing hand and onto his arm. A flash of the crystal brought a vision of horror - hundreds, no, thousands of tiny white spiders swarming up his wrist and under his shirt sleeve, biting like a thousand burning fires. Simon shrieked and slammed his arm against the tunnel wall, bringing a shower of clotted dirt down into his mouth and eyes. His terrified shouts echoed down the passageway, quickly failing- He fell to his knees in damp soil, smacking his stinging arm up and down into the dirt until the flaring pain began to subside, then crawled forward on his hands and knees, away from whatever horrible nest or den he had disturbed. As he crouched and frantically scrubbed his arm with loose soil the tears came again, racking him like a whipping.


He continues on, nursing his swollen arm, sure that he has missed an important turning of the path somewhere, but resolute nonetheless. He twists and turns his way deeper and deeper into the underground complex, trying his best to remember the red line he had seen on the map Morgenes had given Josua, but knowing it is too late for that. Eventually, he notices it is getting much hotter in the pathways, and smoke is filling the air. He worries that perhaps Shurakai - the dragon Prester John has slewn - has a brother, and he is walking into a dragon's lair, but continues on anyway, seeing an orange glow up ahead.

He eventually realizes he has found the castle's foundry, and fears going into such a populated place, but knows he has to get past it somehow if he is to continue. He skulks through the shadows, dodging workers, and eventually finds another dark passageway further down, where he continues his journey, crawling. Soon enough, he notices a bluish light glowing around him, and he can see the walls - moss-covered - are covered in old, chipped tiles. He decides to walk on two legs again, and before long, it is apparent that he is in a section of the castle that was once the Sithis' Asu'a - there are tiles walls, arches, flagstone paths, and rooms everywhere. He looks inside one room.

It was a chamber, perfect in the blue glow, as perfect as if someone had left it only a moment before. The ceiling was high-vaulted, covered in a tracery of delicate painted lines, a pattern suggesting thorn bushes, or flowering vines, or the meandering of a thousand meadow streams. The rounded windows were choked with rubble, and dirt had poured down from them to silt the tiled floor beneath, but all else was untouched. There was a bed - a miracle of subtle, curving wood - and a chair as fine as the bones of a bird. In the room's center stood a fountain of polished stone that looked as if it might fill with singing water at any moment.

'A home for me. A home beneath the ground. A bed to sleep in, sleep and sleep until Pryrates and the king and the soldiers have all gone away . . .'

A few dragging steps forward and he stood beside the bed, the pallet as clean and unsmirched as the sails of the blessed. There was a face staring down at him from a niche above it, a splendid, clever woman's face - a statue. Something about it was wrong, though: the lines were too angular, the eyes too deep and wide, the cheekbones high and sharp. Still it was a face of great beauty, captured in translucent stone, forever frozen in a sad, knowing smile.

As he reached out to gently touch the sculpted cheek his shin nudged the bedframe, a touch delicate as a spider's step. The bed crumbled into powder. A moment later, as he stared in horror, the bust in the niche dissolved into fine ash beneath his fingertips, the woman's features melting away in an instant. He took a stumbling step back and the light of the sphere glared and then waned to a dim glow. The thump of his foot on the floor leveled the chair and delicate fountain, and a moment later the ceiling itself began to sift down, the twining branches moldering into soft dust. The sphere flickered as he lurched for the door, and as he plunged back out into the corridor the blue light guttered out.


The light is now completely gone as Simon continues further and deeper into Asu'a's ruins. He realizes he may be deeper than the Kynslagh, and finds that the walls are becoming moist, and he can hear the sound of dripping water. Some of the moss down here is luminescent, and it gives him a bit of light to see by, so that he can see the vast rooms he goes through. He begins to hallucinate that broken pillars are actually whole, and that the ruins are actually in good repair, and fears he is going mad. He begins to hear more voices, seeming to be the shouting of a great battle, and thinks he sees people running to and fro. As he crawls forward, fearing the visages around him, he realizes he has come to a great spiral staircase, twisting ever upward and upward around a silent lake.

He began to climb, pulling himself up to the next high step with trembling, sweat-slippery fingers. As he mounted higher, sometimes standing, sometimes clawing his way up in a scrabbling crouch, he peered out from the stairs. The silent lake, a vast pool of shadow below him, lay at the bottom of a great circular hall, bigger by far than the foundry. The ceiling stretched immeasurably upward, lost in the blackness above with the top of the slender, beautiful white pillars ringing the chamber. A foggy, directionless light glinted on the sea-blue and jade-green walls, and touched the frames of high-vaulting windows that flickered now with an ominous crimson glare. In the middle of the pearly mists, hovering above the silent lake, sat a dark, wavering shape. It cast a shadow both of wonder and of terror, and it filled Simon with inexpressible, pitying dread.

'Prince Ineluki! They come! The Northerners come!'

As this last impassioned cry echoed in the dark walls of Simon's skull, the figure at the room's center lifted its head. Gleaming red eyes bloomed in its face, cutting through the fog like torches.

'Jingizu,' a voice breathed. 'Jingizu. So much sorrow.'

The crimson light flared. The shriek of death and fear rose from below like a great wave. At the center of it all, the dark figure lifted a long slender object and the beautiful chamber shuddered, shimmering like a shattered reflection, then fell away into nothingness. Simon turned away in horror, enveloped in a strangling pall of loss and despair.

Something was gone. Something beautiful had been destroyed beyond retrieval. A world had died here, and Simon felt its failing cry embedded in his heart like a gray sword. Even his consuming fear was driven out by the terrible sadness that cut through him, bringing painful, shuddering tears from reservoirs that should have been long dry. Embracing the darkness, he lurched on up the endless climb, winding around the mighty chamber. The shadows and silence swallowed the dream-battle and the dream-chamber below him, bringing a black shroud to pull over his fevered mind.


He climbs until he feels metal and succumbs to fatigue.

Commentary

I feel like I'm beating a dead horse here, but seriously, if you are not reading along on your own, you should be. Tad Williams gives utterly beautiful descriptions of both the ancient wonder, as well as the pure horror, that Simon experiences while he is down in the dark, and it simply cannot be summarized properly.

This long chapter gives us the first 'real' foreshadowing of certain things that are to come in this series. Though there have been a few whispered, ghostly voices before, and odd visions, none so strong as those Simon sees in this chapter. We get hints of specific events (such as the Witchwood Gardens burning), and a little bit of taste of Jingizu/Sorrow, but not as much as the next chapter. We also see the first part of a major theme that continues until the end of the book - that of returning to places we've been before. There are a lot of subtle metaphors in this series, and many that are not-so-subtle, about "coming home," and "we've been here before," and the like, but none of those things are so bluntly put out there as when Simon returns to the dark of Asu'a in the final book. What is most remarkable - and I'll expand on this when we come back here later - is how much Simon matures between now and then. He is helpless now, having just lost his father-figure, but when he returns, he is a man in his own right, and is able to make his way through with courage, a bit of skill, and not-so-little savvy. But again, we're talking about the now.

And the now is 'Fear,' 'Hopelessness,' and 'Sorrow,' wrapped in Darkness and Decay. This chapter is one of the most 'claustrophobic' (if such a term can be accurately applied to a passage of a book - and I say it can be, so there!) chapters in any book's history. The brooding darkness, the loneliness, the oppressiveness of the stone walls, remind me of only one other scene in fantasy literature - the very short scene where Frodo must travel through Shelob's lair in The Return of the King. Some could compare it to Moria, sure, but in Moria, Our Hero had companions and friends, and had people to defend him if needed. Simon is on his own like very few heroes in fantasy ever are, and he despairs of it in such a realistic way, that it makes me extremely tense to even read this chapter.

And Jeez-be-jazz, those frakkin spiders! I think that would have done me in right there. Arachnophobia does not even begin to describe the horror of that scene, and I can only imagine what Simon must have felt, and then afterward, what he must have pictured every time he needed to balance himself against a wall - especially once his glowy crystal went out! And that's sad, his little crystal goes out pretty quickly, but I guess Morgenes had no way of knowing how long it would take Simon to make his way through the tunnels.

A few things I didn't quote above were important emotion-wise, but not necessarily plot-wise. In particular, Simon thinks back of how Morgenes had called him 'My boy,' in his last moments, and had also mentioned knowing Simon's father. Very emotional to find out some deep truth like that at such a time that you can never expand upon it.

Not really a lot else to talk about this chapter, but sad Simon met sad Ineluki for the first time, whether or not he knew it. Onward!

14 - The Hill Fire

Summary

Simon awakens in a crypt in the lich yard, and stumbles outside into the night. He is angry at the people who have cost him his home, and curious at the little he can remember from the endless wandering, but knows he needs to move on. He moves through the lich yard, but eventually stumbles and cannot rises - he falls asleep on the ground. He dreams of a wide, dark river, and on the other side, a woman - his mother - is cradling something, and calls for him to cross the river to be at her side.

And then Simon saw that what she had cradled, that which now dangled from an outflung hand, was a doll - a doll made from reeds and leaves and twining stems of grass. But the doll was blackened, the shriveled leaves curling back from their stems, and Simon knew suddenly that nothing alive crossed that river into the twilight country. He stopped at the water's edge and looked down. Down in the inky water there was a faint gleam of light; as he watched, it rose toward the surface, becoming three slender, shining shapes. The sound of the river changed, became a kind of prickling, unearthly music. The water leaped and boiled, obscuring the objects' true forms, but it seemed that if he desired to, he could reach down and touch them. . . .

"Seoman . . . !" his mother called again. He looked up to see her farther away, receding swiftly, as though her gray land were a torrent rushing away from him. Her arms were held wide, and her voice was a thing of vibrant loneliness, of the cold's lust for the warm, and the darkness' hopeless desire for the light.

"Simon . . . Simon . . . !" It was a wail of despair.


Simon bolts upright, realizing the cry is coming from outside his head - a figure in gray, across the lich yard, was calling his name. Simon jumps up and flees, thinking this to be a ghost after him, and runs for a long time, keeping the castle at his back. He eventually sees a fire on top of Thisterborg - Simon realizes he has been climbing this hill for a little while now, and is near the top. He slows down, trying to decide if he should meet whoever is up there - perhaps they have food and drink. Simon reaches the top, and sees the 'Anger Stones' everywhere, and remembering that Morgenes had called this night 'Stoning Night,' he thinks this must be some sort of ceremony.

On top of the hill, surrounded by the Stones, men stood in cloaks, huddled near the fire. Simon crawls forward and remembers many of these men are part of the Erkynguard, and feels stupid for coming to this place now. Then, to the north, Simon (as well as all the men) hears the sounds of creaking wagon wheels.

Dim, pale shapes that slowly became horses appeared at the fringe of the fireglow; following behind, growing distinct from the night, was a great black wagon. Black-hooded figures walked on either side, four in all, matching the wagon's stately, funeral pace. The flickering light revealed a fifth atop the wagon, hunched over the team of ice - white stallions - this last figure was somehow larger than the others, and darker, as if it wore some cloak of obscurity; its very stillness seemed to speak of a hidden, brooding power. The guards still did not move, but stood rigidly watching. Only the thin mewing of the wagon wheels punctured the silence. Simon, transfixed, felt cold pressure in his head, a gnawing clutch in his vitals.

'A dream, a bad dream . . . Why can't I move?!'

The black cart and its attendants drew to a halt just within the circle of firelight. One of the four standing figures raised an arm, the black sleeve falling away to reveal a wrist and hand as thin and white as bone. It spoke, voice silvery-cold, toneless as ice cracking.

"We are here to fulfill the covenant."

There was a stir among those who had been waiting. One of them stepped forward.

"As are we."

Watching helplessly as this mad fancy progressed, Simon was not at all surprised to recognize the voice of Pryrates.


Pryrates and the other 'person' speak back and forth that they have brought 'what was required,' and Pryrates pushes someone forward. Simon catches a glimpse of one of the other 'people' that came with the wagon and realizes it is one of the White Foxes Morgenes had spoken of. The White Foxes lift something that looks like a coffin off their wagon and bring it forward. Simon recognizes Breyugar as the person Pryrates has bound, and the White Foxes don't seem impressed with the priest's gift. Elias steps forward and confronts Pryrates, demanding to know what is really going on here, and the priest soothes the King. The 'Foxes accept the gift of Breyugar, and Pryrates prepares to murder the man with a knife, speaking some sort of ritual in the process, when Breyugar breaks free and runs straight towards Simon's hiding place, before tripping and falling very close to the boy. As the guards gather him up, Simon realizes Pryrates is looking directly at his hiding spot.

'Who is there?'

The voice seemed to fly on the back of the wind straight into Simon's head. Pryrates was staring right at him! He must see him!

'Come out. whoever you are. I command you to come forward.'

The black-robed figures began a strange, ominous humming, as Simon struggled against the alchemist's will. He remembered what had almost happened to him in the storeroom, and braced himself against the compelling force, but he was weakened, wrung dry like piece of cloth.

'Come out,' the voice repeated, and a questing something reached out to touch his mind. He fought, trying to hold shut the doors close to his soul, but the probing thing was stronger than he by far. It had only to find him, to grasp him. . . .

"If the covenant no longer suits you," a thin voice said, "then let it be broken off now. It is dangerous to leave the ritual half-spoken - very dangerous."

It was the hooded figure speaking, and Simon could feel the red priest's questing thoughts shaken.

"Wh . . . What?" Pryrates spoke like a man new-wakened.

"Perhaps you do not understand what you are doing here," the black shape hissed. "Perhaps you do not comprehend who and what is involved."

"No . . . yes, I do . . ." the priest stammered [...]

Horribly, a part of Pryrates' thought had not left Simon's mind, some clinging tag-end that the priest had not pulled back: he could almost taste the alchemist's quivering expectancy as Pryrates pulled up Breyugar's head, could sense the priest responding to the low murmuring of the hooded ones. And now he felt something deeper, too, a chill wedge of horror driving into his raw and sensitive mind. Some inexplicable other was there in the night - a terrible 'something else.' It hovered over the hilltop like a choking cloud, and burned inside the seated figure on the wagon like a hidden black flame; it dwelt also in the bodies of the standing stones, infusing them with its greedy attention.


Pryrates finishes the ritual and slashes Breyugar's throat, the blood spilling on the coffin - Simon can still feel Pryrates in his mind - and the coffin begins to open. The open coffin reveals, through a purple haze, a long gray sword. The soldiers flee in terror as the priest pushes Elias to pick up the deadly blade. As he does, the wind subsides and the five black shapes at the wagon wait silently. Elias hails the 'Storm King,' and thanks him for the gift - as he does, the fifth black shape on the wagon turns into a mass of red light, and at this point, Simon flees down the hillside, eventually falling down and succumbing to sleep (again).

Commentary

Another chapter that is really hard to summarize due to the very important conversations which take place, but I did my best.

This is part two of a series of chapters in which Simon is lost, friendless, and on his own, and does not know how to handle the various things he witnesses and experiences. By accident, he stumbled upon not only the people who wanted him dead, but the entities who were behind everything, and the only thing he could do at this point was flee. I bring this up specifically because of this: I believe it was at this point in the series, my first time reading it through, when I began to truly realize what kind of story we were in. No, I don't mean an 'epic fantasy' story, though that definitely makes itself known here as well, but rather a story about a regular, everyday hero who just has to make the best of what life throws at him.

Simon is very different from just about every other single fantasy protagonist ever, minus a very obvious Mr. Frodo Baggins, in that he has no powers. Simon is never to grow up and gain cosmic, world-shaking powers, and he is never to become one of the finest knights in the lands. He does have a heritage, and he does - according to Morgenes - have 'abilities' he doesn't even know about yet, but I attribute that more to his strong willpower than anything else. And that is the 'kind' of story I'm talking about. I began to realize here that we would not ever be reading about 'Simon the Brave World-Conquering Chosen One of Prophesy, Light, Good, and Awesomeness,' but would rather always be reading about 'Simon the Brave, but otherwise rather ordinary guy who somehow manages to make the best of horrible situations' - and frankly, I was okay with that.

You see, this series was the second of 'real' fantasy novels I ever read, after The Belgariad, and I had already had my taste and fill of world-shattering superpowers. So I was actually very much looking forward to this. What I did not know to expect was how well Mr. Williams would eventually do at making me accept that an ordinary person such as Simon could actually become a real hero - he doesn't Crack the World or anything, but he is one of the people who makes it possible for Good to overcome Evil at the end. And that is important. It makes the story a very inspirational one, all things considered - kind of like a The Karate Kid with magic and swords.

Where was I going? Oh yeah - of course, at this point, all I truly understood was that I was reading a book about a guy who had no abilities, and would possibly be running for his life in most situations, and as I said before, I was okay with that. Which makes it even more obvious to me how well-written Simon the character is as a believable person.

Onto the chapter itself, I quoted part of Simon's dream because I believe it is the first mention we see of the 'Three Swords,' though not in such obvious detail that someone who hadn't read the books would know what was going on. I find this very curious at this point in the story, because it happened before Simon's horrifying experience within Pryrates' mind up on the hill. Why is that important? Well, I may be missing something (likely?), but I think what we're seeing here is some sort of 'dark prophecy' already pushing its way into Simon's mind. You see, I know that eventually, we find out about the 'Three Swords' being important for the bad guys, and before that, we spend a lot of time thinking they're important for the good guys. But before that, the first true indication we get of their importance is in Simon's venture on the Dream Road with Binabik and Geloƫ (later in this book). Well, we know that the prophecy of the 'Three Swords' is part of the whole 'False Messenger' thing we eventually hear so much about, but right now in the story, in my mind, there is no real reason that Simon should be seeing anything about these swords. He has no idea or indication that they are even remotely important, and at the time he had that dream, there was no real reason for the bad guys to be putting visions of the Swords in his head, since he's not important yet, and he's not connected with Pryrates yet. So yeah, 'Why did he have that vision?' - I guess is the purpose of that massive paragraph.

Beyond that, we get to see Sorrow/Jingizu, and we get to see it have an immediate effect on Elias, stupefying him quite literally 'out of the box.' That should have been an indication of Bad Things to Come, and I know that Elias does have occasional moments of clarity later on - I guess we just have to assume that his willpower is not what Simon's is, and he could not overcome the temptation and evil of the sword.

Not much else to say except, "Hey Miriamele, next time you want to greet a scared, lonely boy in a graveyard after he's been running for his life, try to make your encounter with him a little less terrifying." That's all.

15 - A Meeting at the Inn

Summary

Simon awakens around noon on the first day of Maia - Belthainn Day - to find himself still uncomfortably close to Thisterborg. He knows something horrible happened in the night, but his memory is strangely clouded. He begins following the Aldheorte Forest line, and eventually finds the Old Forest Road and signs that he is approaching civilization again. For a moment, he ponders searching for work in a village close by, but then realizes that the Erkynguard would likely find him if he did so. He eventually sees a crossroads ahead.

Topping a rise, he saw the road before him intersected by a dark swath, a crease of wagon tracks that emerged from the forest and meandered south across the fields; a woodsman's road, perhaps, a route from the woodchopper's harvesting-place to the farmlands west of Erchester. Something dark stood, angular and erect, at the meeting point of the two roads. A brief twinge of fear passed through him before he realized that it was too tall an object to be someone waiting for him. He guessed it to be a scarecrow, or a roadside shrine to Elysia, the Mother of God - crossroads were infamously strange places, and the common folk often mounted a holy relic to keep away loitering ghosts.

As he neared the crossing he decided that he had been right about it being a scarecrow - the object seemed to be hanging from a tree or pole, and swayed softly, breeze-blown. But as he came closer he saw it was no scarecrow. Soon he could no longer convince himself that it was anything other than what it was; the body of a man swinging from a crude gibbet.

He reached the crossroad. The wind subsided; thin roadway dust hung about him in a brown cloud. He stopped to stare helplessly. The road grit settled, then leaped into swirling motion once more. The hanged man's feet, bare and swollen black, dangled at the height of Simon's shoulder. His head lolled to one side, like a puppy picked up by the neck-scruff; the birds had been at his eyes and face. A broken shingle of wood with the words "M THE KINGS LAND" scratched upon it bumped gently against his chest; in the road below lay another piece. On it was scrawled: "POACHED FRO."

Simon stepped back; an innocent breeze twisted the sagging body so that the face tipped away to stare sightlessly across the fields. He hurried across the lumber-road, tracing the four-pointed Tree on his chest as he passed through the thing's shadow. Normally such a sight would be fearful but fascinating, as dead things were, but now all he could feel was sick terror. He himself had stolen - or helped to steal - something far greater than this poor sneak thief could ever have dreamed of: he had stolen the king's brother from the king's own dungeon. How long would it be until they caught him, as they had caught this rook-eaten creature? What would his punishment be?


Simon runs from the gibbet and eventually reaches the village of Flett, but decides not to stick around. Once past the village, he curls up near a stream and goes to sleep. He awakens (from a rather disturbing dream) to the sounds of a crowd of people coming up the Old Forest Road toward Flett. Everyone is singing and having a grand ol' time, celebrating Belthainn Day and the raising of the Maia Tree, and Simon desperately wants to join them, but has to force himself to stay away. He follows from a safe distance, and watches the merry-making continue for a long time, feeling very sorry for himself for not being able to join the jubilant crowd. Later, a woman stands up and sings a beautiful song, then sits back down with her 'young man.'

As the black-haired girl sat down again the fire crackled and spat, as if in mockery of such a damp, tender song.

Simon hurried away from the fire, his eyes filling with tears. The woman's voice had awakened in him a fierce hunger for his home; for the joking voices of the scullions, the offhand kindnesses of the chambermaids, his bed, his moat, the long, sun-speckled expanse of Morgenes' chambers, even - he was chagrined to realize - the stern presence of Rachel the Dragon.


Once night arrives, Simon approaches the village again, hoping to find work at the inn. He stumbles into Cadrach, the monk he had met a year earlier in Erchester, and is excited to see someone he knows who is likely not after him. Cadrach offers to buy Simon a meal in return for Simon's kindness the year before, and they both go into the inn and eat, Simon listening to Cadrach tell stories of his time as a monk, or even just comical tales. Eventually, the innkeeper approaches and demands that Cadrach pay up, as he's got quite a tab. Cadrach tells the man they are almost done, and after the keeper leaves, pulls out his purse. He then realizes he has no money (commenting about pick pockets), and asks Simon to pay for the meal.

Simon heard Cadrach's words only vaguely, a babble of sounds in his ale-muddled head. He was looking not at the hole in the purse, but at the seagull worked on the leather in heavy blue thread. The pleasant drunkenness of a minute before had turned heavy and sour. After a moment he raised his stare until his eyes met Brother Cadrach's. The ale and the warmth of the commons room had flushed Simon's cheeks and ears, but now he felt a tide of blood that was hotter still mounting up from his fast-beating heart.

"That's ... my ... purse!" he said. Cadrach blinked like an undenned badger.

"What, lad?" he asked apprehensively, sliding slowly away from the wall to the middle of the bench. "I'm afraid I was not hearing you well."

"That . . . purse ... is mine." Simon felt all the hurt, all the frustration of losing it come welling up - Judith's disappointed face, Doctor Morgenes' sad surprise - and the shocked sickness of trust betrayed. All the red hairs on his neck stood up like boar's bristles.

"Thief!" he shouted suddenly, and lunged, but Cadrach had seen it coming: the little monk was off the bench and skittering backward up the length of the inn toward the door.


Cadrach runs out the doorway, but Simon is stopped by the keeper, who doesn't believe Simon's story and thinks the two are in on this scam together. He leads Simon outside to talk to some Erkynguardsmen who are in the village, but Simon is able to headbutt his captor and flee.

Commentary

Well, not really a lot to talk about in this chapter. This chapter seems to me to be one of those infamous styles of 'the world keeps on turning' type chapters in fantasy books, where the author shows how even though the Hero/Protagonist has been through great stryfe and adventure, the world has not noticed. We see it clearly as Simon muses on the fact that he has lost his home, his friends, and his safety, but the villagers of Flett still get to celebrate Belthainn Day.

Simon's loneliness is pretty stark in this chapter, but it is not even close to the worst that he goes through. He is still just the innocent at this point though, so his burdens and the horrors he has witnessed seem all that much worse - sure, the torture he must endure at Inch's hands later, or the loneliness and thought of dying in the snow before Aditu saves him, are both actually worse than this, but by those points, he has matured and come to accept (for the most part) what he is, and is able to weather those trials much better. Right now, he is alone, and completely unprepared to handle that feeling. It probably doesn't help that he's really hungry by now either.

And then Cadrach comes to make everything better. By which, of course, I mean that he does a lot of what Cadrach eventually becomes known for - making everything worse. I believe I mentioned before (and looking back, I am correct - I did mention) that I was always suspicious of Cadrach's treachery with Simon's first encounter with the monk, but that still doesn't make this easier to bear. And the fact that Simon remembers so vividly the shame he had felt when he had first lost the purse only drives the act further home. It makes me sad that treachery like this exists - not thieves and the like, we know they're everywhere, but rather those who would prey upon innocents, and take advantage of people who just don't know better. I guess that's what all thievery is in some way or another, but pretending to be someone's friend and confidant, and then betraying them. . . well, that sucks, Mr. Cadrach/Paedrig/Whoever You Are.

What makes it even worse is, I have seen it done in almost the exact same way 'in real life' by actual living, breathing priests. My father is a minister, so I got to hear lots of the gossip of church folks growing up, and I saw firsthand a lot of harm that comes from people blindly putting trust and faith in someone just because that someone is a 'man of God.' None of this ever came from my father, of course - as far as I know, he was (and still is) one of the most honest men I've ever met in my life. However we did have a minister of youth at a church I grew up in that I found out later had had some rather horrible dealings with some of the young ladies in the church.

Tangents, they're fun, right? So anyway, Cadrach, we'll see you again (again), and try not to act like too much of a douche in the meantime, 'kay?

******

So that's it for this session. Part Six may be slightly delayed due to that whole 'Christmas' thing coming up soon, but I'll try not to let it go too long.

Cheers!

-E.S.

Friday, December 3, 2010

The Dragonbone Chair Part Four, Chapters 10 - 12

Welcome back, after yet-again-another-delay. I swear, I swear, this will pick up soon. The Memory, Sorrow, and Thorn re-read is continuing today, and as I will say with each and every entry into this series, If you have never read this series before, and have somehow found this site by accident, there WILL BE MASSIVE SERIES-BREAKING SPOILERS throughout this re-read and analysis. I do not believe I can stress this enough. DO NOT read this if you have never read the series before, unless you just don’t mind knowing how a many-thousand-page epic series concludes. There will be Spoilers. The will be MANY Spoilers. You have been warned.

Now, join me as we listen to libelous lyrics, liberate a lugubrious lord, and lament the loss of a learned leader!

10 - King Hemlock

Summary

Two days after Simon's rooftop viewing of Falshire burning, Simon is told by Inch that Morgenes needs to see him. As the two head for the doctor's chambers, Inch confronts Simon, who he believes has 'taken his place.' Simon tries to defend himself, but Inch presses on.

"Before you came," Inch said, his wide, round face moving down towards Simon's like a basket being lowered from an upstairs window, ". . . before you came, I was his helper. I was going to be next." He frowned, pushing his lower lip out and knitting his single bar of eyebrow into a steeper angle, but his eyes were still mild and sad. "Doctor Inch, I would have been." He focused his gaze on Simon, who half-feared he would be crumpled beneath the weight of the paw on his collarbone. "I don't like you, little kitchen boy."


Inch shuffles away as Morgenes comes from his chambers, ushering several drunk priests out ("They came for my contribution to the All Fool's Day celebration"). Morgenes has Simon hold a ladder while the doctor paints red symbols above his door. Simon asks what the symbols are for, and the doctor scolds him, reminding Simon that the youth must ask all questions in writing.

"Will I always have to write down my questions? I can't hope to write as fast as I can think up things I want to know about."

"That," said Morgenes, squinting at his last stroke, "was the general idea behind the rule. You, boy, devise questions like God makes flies and poor people - in droves. I am an old man, and prefer to set my own pace."

"But," Simon's voice took on a desparing tone, "I shall be writing the rest of my days!"

"I can think of many less worthwhile ways you might spend your life," Morgenes responded, beetling down the ladder. He turned to survey the complete effect, the arch of strange letters all all along the top of the door frame. "For instance," he said, casting a sharp, knowing eye over to Simon, "you might forge a letter and join Breyugar's guardsmen, then spend your time having little bits of you hacked off by men with swords."

'Curses', thought Simon, 'caught like a rat'.


The doctor severely reprimands Simon for his lie. Simon tells the doctor he wasn't wanted for the guardsmen anyway. Morgenes says, "good," telling him that soldiers do knowing but sit in barracks, dicing, unless they have to go out to kill people, then he tells Simon that Fengwald and his knights burned Falshire's wool district, killing many men, women, and children in the process, and asks if "this is the company you wish to join!?"

Simon screams that there is no glory in being a scullion or being in rooms filled with "stupid books," which hurts Morgenes' feelings, making Simon feel worse. He runs to a corner and cries for awhile, then the doctor comes over to comfort him, apologizing for not noticing Simon's disgruntlement with apprenticeship, to which Simon apologizes for acting like a child ("Please forgive the stupidity of a kitchen boy, Doctor . . . a kitchen boy who thought he could be more than that"). Simon gets mad again when he finds Morgenes laughing at the statement, but Morgenes mollifies him by complimenting his wits, and telling him the youth is too good for guardsmen duty.

"Ah, Simon, bless you! Don't let the clanking and boasting of King Elias' goodfellows and bravos impress you so much. You have a keen wit - well, sometimes, anyway - and you have gifts you know nothing about - yet. Learn what you can from me, young hawk, and those others you find who can also teach you. Who knows what your fate will be? There are many kinds of glory." He upended the butt [of his drink] for another frothy mouthful.

After a moment's careful inspection of Morgenes to make sure that the last speech was not just another tease, Simon at least permitted himself a shy grin. He liked being called "young hawk."


Simon asks if the doctor will show him some magic, which changes Morgenes' mood quickly back to anger. The old man asks Simon to please stop asking about magic, and even offers to "answer all your other questions for a month entire, and you shall not have to write down a one!" Simon tries to bargain with Morgenes more on the subject, but the doctor puts his foot down, telling Simon that simply, he is not ready for the information and power that comes with that knowledge. He explains to Simon that magic is basically just the manipulation of the laws of nature, then explains that the consequences are very dire, because "you cannot exert a force without paying for it." The doctor makes Simon promise to remember this very important lesson. Simon then questions Morgenes on his pendant, which he notices is a quill pen, before the doctor runs him off to do his chores.

******

That night, a loud crash awakens many in the Hayholt. No one can find any evidence of the explosion. Caleb, the dim-witted son of Shem, claims to have heard voices within the boom, and to have seen a great fireball above Hjeldin's Tower. No one believes him. The next day, it is revealed that rain clouds have formed in the sky.

******

One month later, during a conference of important people within the Hayholt, Isgrimnur asks Elias to please send aid to the Frostmarch. When Elias hears accusations of neglect in Isgrimnur's speech, Eolair stands for Isgrimnur to also beg for aid, telling the High King that the situations of many people outside of the Hayholt are dire. Elias counters that Eolair's king, Lluth, has not sent in the new required taxes ("Tribute!" snorted Guthwulf), to which Eolair responds that the Erkynguard has not been keeping the roads safe from bandits. Elias scoffs at the demands, insulting Eolair, when Sir Fluiren of Nabban begs the king not to speak so ill of allies. The king and Eolair apologize to each other. Isgrimnur takes advantage of the momentary civility to ask for aid again, telling the High King that the snows and blizzards of the north have caused important roads to be shut down. Guthwulf makes a snide comment about Isgrimnur expecting the king to stop the bad weather.

"I do not suggest that he should!" the duke rumbled.

"Perhaps," Pryrates said from the head of the table, his wide smile painfully inappropriate, "you also blame the king for his brother's disappearance, as we have heard it rumored?"

"Never!" Isgrimnur was genuinely shocked. Beside him Eolair narrowed his eyes, as if seeing something unexpected. "Never!" the duke repeated, looking helplessly at Elias.

"Now, men, I know Isgrimnur would never think such a thing," the king said, waving a listless hand. "Why, old Uncle Bear-skin dandled both Josua and myself on his knees. I hope, of course that Josua has suffered no harm - the fact that he has not appeared at Naglimund in all this time is troubling - but if anything foul is afoot, it is not my conscience that will need soothing." But as he finished, for a moment Elias did look troubled, staring at nothing as though he wandered through a confusing memory.


Isgrimnur gets to the point, telling Elias his kingdom needs more men, as robbers, outlaws, and "worse things" are making life difficult in Rimmersgard. Eolair continues where Isgrimnur leaves off, reminding the gathering that in past days, giants and the White Foxes roamed the lands, and evil is ahead of them. Pryrates mocks the count, then Isgrimnur stands up for Eolair, and everyone yells at each other some more, before Eolair recounts a terrifying story of a black cart in the Frostmarch, being drawn by white horses. The cart bears a casket, and black-robed monks walk alongside it. When asked what this is supposed to mean, Eolair responds:

"They say, my king, that it is your father's death-cart - begging your pardon, sire - and that as long as the land suffers, he shall not sleep peacefully in his barrow."

After an interval, the king spoke, his voice barely louder than the hissing of the torches.

"Well, then," he said, "we will have to make sure my father gets his well-earned rest, will we not?"


******

Towser approaches the throne and all the king's courtiers. Elias, drunk, asks the bard how he was given a dog's name.

"I gave myself a dog's name, sire. Your noble father used to tease me for being so faithful, because I would always go with him, be at his side. As a jest he named one of his hounds 'Cruinh,' the which was my given name." The old man turned slightly, so as to play to the crowd more fully. "'So then,' quoth I, 'if the dog be given my name by John's will, then I shall take the dog's in turn.' I have never answered since to any name but Towser, and never shall." Towser permitted himself a tiny smile. "It is possible that your revered father regretted somewhat his joke thereafter."


Elias demands Towser to sing a song, which Towser does. The song is very bluntly about a royal man killing his brother, and nearing the end, Guthwulf screams that the song is treason, and almost kills Towser on the spot. Elias screams for Towser to leave, which he does.

Commentary

First of all, right out of the gate, that's a pretty tense chapter. First you have the confrontation between Morgenes and Simon over Simon's lying, then you have the meeting between all the 'important folks' where Isgrimnur has to beg for assistance (and sheesh, Pryrates sure didn't even bother to try to make things better - everything he said in that chapter was an outright and blatant mockery or insult of Isgrimnur or Eolair), and then finally Towser's little game. Which, man old bard, you've got some serious cojones. I mean, we all know the king is kinda cuckoo, and we all know his followers are all complete nuts, AND we all know he was drunk off his ass when you decided to play with the snark, but writing a song about the king assassinating his brother? Dude, I'd like to roll with you sometime. Except not, cuz you kind of turn into a joke later on, sadly to say, AND you'd probably get me killed with your stupid songs.

So, back to the beginning, I honestly can't help but feel a little bit sorry for Inch at this point. I mean, sure, he's a lumbering, hulkish brute of a man with the IQ of a sewer rat - and let's be fair, from all evidence, that may be quite an insult to sewer rats - but he honestly seems very hurt by the doctor shoving him aside for Simon's sake. And of course, we all know what he does later, and that's unforgivable, but at this point, he's just another innocent getting caught in the mix of the big, Bad Things (TM) that are brewing. Of course, then he goes and ruins it with the last thing he says to Simon - I mean, surely you don't expect sympathy from people who have wronged you when you tell them how much you dislike them? But as an aside (kind of), I like the sound of "Doctor Inch." Kinda rolls off the tongue, no?

The various back-and-forth exchanges between Simon and Morgenes in this chapter are very entertaining, even with all the heartache going on. I left out some of the good stuff, because A - it doesn't translate out of context, and B - I hope Tad Williams will read this some day, and I don't want to be accused of plagiarism or copyright infringement by my favorite author . . . anyway, you should read the chapter yourself. Morgenes has some very loving (though in an oddly insulting way) things to say about our dear boy, and you can really tell in this chapter that he really and truly cares for Simon.

HOWEVER, let's talk about that. When I was young, I learned that I had a very good ear for music. I don't have perfect pitch or anything, but I can usually hear something and play it back without a lot of thought involved. My mother was a pianist, and so I decided I wanted to take after her and learn to play the piano. She got me lessons (as any good mother would do!), and I began playing and practicing. However, not long after I started, I realized that there was a lot more to learning to play than I had thought - even with my good ears, I couldn't just sit down and play a piece without practicing it, and I couldn't practice a lot of pieces efficiently until I learned to play scales properly, and I couldn't learn to play scales properly until I had a basic understanding of the fundamentals of music theory. I'm sure you can see where this is going - to be good at "Z," you often need to know "Y," but to know "Y," very often you also have to know something about "X." It's the way of the world. So, I got bored. Many young musicians do. I stopped practicing like I should, and when I could, I would sneak out and play soccer with my friends instead. My mother was resolute about me practicing, insisting I keep it up, always telling me, "You'll thank me later." But at the time, I did everything I could to find a way not to play piano. Now, twenty-five years later, I do thank my mother everytime I sit down at a piano. But that just brings me to my point here. Often - hell, just about always - children do not have the ability to understand or comprehend what they may later regret in hindsight. It's probably a bit of a blessing, so that kids can just go out and play and have a good life, and not worry about whether or not that rock is really slippery and may lead to a broken leg. But it also means that young children literally have no way whatsoever to understand what it means when an adult tells them, "You'll thank me later," or "You'll regret this if you don't take my advice," or whathaveyou. Thus, I find it a grave disservice to children and young people to speak to them in those terms. To me, teaching someone to play piano (which is something I do nowadays) is not about trying to convince them that someday they will love it (even if they have to hate it right now!), but rather to make sure they are having fun, even if they are playing and doing the things I found extremely boring. So yeah, lots of anecdotal mumbo there to say, I can sympathize with Simon, and perhaps Morgenes could have taken a better route to teaching Simon what he wanted him to know. But then we wouldn't have this awesome story.

The very short interlude in the middle of the chapter was very intriguing and suspicious, especially considering just three chapters previously, Elias accused Pryrates of not being able to do anything about the weather. I never really thought about it before, but to me, this seems a very clear indication that that's exactly what Pryrates did - 'something about the weather.' Funny, I've read this series a dozen times at least, and never caught that - something new every time.

There isn't much to say about the Isgrimnur portion - the old duke seemed to be really treading dangerous territory, and I know he feels obligation to his people and all, but I think there comes a time when you just have to watch your mouth. Granted, he'd been 'watching his mouth' for a year or so at this point, but one can still find more tactful ways to bring things up, is all I'm saying. 'Specially with ol' crazy-pants on the throne.

Towser, again, kudos, I think Guthwulf may have been frothing at the mouth there.

And poor Miriamele - though we know very, very little of her at this point, she is made into a very sympathetic character, by nature of who she is always around, or how she always looks or seems so terrified. We'll see you soon, little lady.

Finally, since I didn't quote the song, you may not realize this, but the chapter's title is a reference to Towser's ditty. The more you know.

11 - An Unexpected Guest

Summary

Simon is dozing in a hayloft on the last day of Avrel when he hears voices below. Shem Horsegroom, Ruben the Bear, and Towser are all drunk, singing below. Simon contemplates showing himself, but realizes he will have more fun watching and listening to the other people. Towser is talking that he is leaving, likely heading for Naglimund, even though Josua is not there, and also talking about how Elias is no true king, not like his father.

"Did I tell you," the old man abruptly said, "did I tell you about the king's sword? King John's sword Bright-Nail? He gave it to me, you know, saying: 'Towser, only you can pass this to my son Elias. Only you . . . !" A tear winked on the jester's furrowed cheek. "'Take my son to the throne room and give him Bright-Nail,' he told me, and I did! I brought it to him the night his dear father died ... put it in his hand just the way his father told me to . . . and he dropped it! Dropped it!" Towser's voice rose in anger. "The sword that his father carried into more battles than a brachet has fleas! I could scarce believe such clumsiness, such . . . disrespect! Are you listening, Shem? Ruben?" Beside him the smith grunted.

"Hist! I was horrified, of course. I picked it up and wiped it with the linen wrappings and gave it to him; this time he took it with two hands. 'It twisted,' he said, like an idiot. Now as he held it again the strangest look passed over his face, like . . . like ..." The jester trailed off. Simon was afraid he had fallen asleep, but apparently the little man was merely thinking, in a slow, wine-addled way.

"The look on his face," Towser resumed, "was like a child caught doing something very, very wicked - that was it exactly! Exactly! He turned pale, and his mouth went all slack and he handed it back to me! 'Bury this with my father,' he said, 'It is his sword; he should have it with him.' 'But he wanted it given to you, my lord!' I said . . . but would he listen? Would he? No. "This is a new age, old man,' he told me, 'we do not need to dote on these relics of the past.'
Can you imagine the thundering gall of such a man!?"


Towser continues explaining how Elias wouldn't even put the sword in his father's grave - he made Josua do that. As Towser slumps off into a drunken stupor, Simon slips out of the hayloft, reminiscing on all the strange events of the year.

'Everything happens to someone else,' Simon decided, half-glad, half-regretful. 'Everything happens to strangers.'


******

Miriamele is sitting in her room, looking out the window, and sees Simon, "a kitchen boy." Her father, the High King Elias, enters and asks Miriamele why she hates him now. She explains that she rather hates the things she sees around her, not him. He assumes that she is upset about the upcoming wedding to Fengbald, but she denies that, instead saying that she just wants to go home (to Meremund), and see the ocean again, and that she hates seeing all the evil and wickedness happening around her, particularly in regards to Pryrates. This seems to offend (and worry) Elias, who tells the princess that Pryrates is his loyal servant. Miriamele runs into her room, and Elias chases her to the door, demanding she open the door, then begging an unlistening and unanswewring Miriamele to just marry Fengbald and bear him a grandson, so that he has an heir, and he will allow her to do and go anywhere she wants.

"You may spend the rest of your life staring at the ocean." He brought up his hand and wiped something from his face. "I do not like to look at the ocean myself ... it makes me think of your mother."

One more time he struck the door. The echo bloomed and died. "I love you, Miri . . ." the king said softly.


******

Simon is hungry, and has decided that the best way to get an early meal is to avoid Rachel at all costs. He takes an underground tunnel, passing storage rooms (and being tempted to open up the barrels to see what 'treasures' are inside), and comes to an open hatch that should not be open. With only a moment's thinking, he climbs down the ladder to explore the very dark room beneath. The room is a closet, but it continues down the ladder to even lower (and darker) basement rooms. As he's exploring, he hears footsteps below him, approaching the ladder. He hides, and as the person climbs up, he scolds himself on coming into the rooms. The footsteps climb higher, seemingly going to pass right by him, but then they stop and climb back down slowly. Simon can see that it is Pryrates, and the priest is staring almost straight at his hiding spot.

'Come out.' Pryrates' lips had not moved, but Simon heard the voice as plainly as if it had whispered in his ear. 'Come out. Now.'

The voice was firm but reasonable. Simon found himself ashamed at his conduct: there was nothing to fear; it was childish foolishness to crouch here in the dark when he could stand up and reveal himself, admit the little joke he had played ... but still . . .

'Where are you? Show yourself.'

Just as the calm voice in his ear had finally convinced him that nothing would be simpler than to stand and speak - he was reaching for the sacks to help himself up - Pryrates' black eyes swept for a scant moment across the dark crack through which Simon peered, and the glancing touch killed any thought of rising as a sudden frost shrivels a rose blossom. Pryrates' gaze touched Simon's hidden eyes and a door opened in the boy's heart; the shadow of destruction filled that doorway.

This was death. Simon knew it. He felt the cold crumble of grave soil beneath his scraping fingers, the weight of dark, moist earth in his mouth and eyes. There were no more words now, no dispassionate voice in his head, only a pull - an untouchable something that was dragging him forward by fractions of inches. A worm of ice clasped itself around his heart as he fought - this was death waiting . . . his death. If he made a sound, the merest tremble or gasp, he would never see the sun again. He shut his eyes so tightly that his temples ached; he locked teeth and tongue against the straining need for breath. The silence hissed and pounded. The pull strengthened. Simon felt as though he were sinking slowly down into the crushing depths of the sea.


Suddenly, a gray cat jumps out of a hiding place, yowling, and dives down the hatch. Pryrates assumes the cat was who/whatever was hiding, and continues up the ladder, closing the upper hatch behind him. Simon sits still for several more minutes, shaken, and wonders what to do next. He figures Pryrates may still be above close by, and that the cat - which had saved his life - may need rescuing itself, so climbs down the ladder.

He notices a very dim light below, and climbs far underground, finally reaching a surface. The dim light is coming from a strange, glowing outline of a rectangle on the wall. The rectangle glows for another moment, then goes dark, leaving Simon in blackness. The cat shows back up, and Simon thanks her for saving him, before realizing that the glowing outline was likely a 'magical door.' He feels along the stone wall, pushing, unable to get the door to open. Finally, frustrated, he says, ""Oh, Elysia Mother of God, open! . . . Open!" and the wall grows hot and the door opens. A torch burned inside, and Simon has a moment of fear that this means the priest may be coming back, but then stubbornly presses on, recalling Morgenes talking about old Sithi ruins beneath the castle, and wondering if these passages are such. He follows the passage for awhile, realizing he must be actually under the Kynslagh bay, and eventually comes to another torch. There are spaces that were once rooms, and a metal door leading somewhere. Simon approaches the door, trying to open it, then opening the eyehole to look inside.

To his great surprise there was a handful of rushes burning in a wall bracket in the chamber, but any heady and terrifying thought of having found Pryrates1 secret hoard-room was quickly dashed by the dank, straw-covered floor and bare walls - There was something at the back of the chamber, though . . . some dark bundle of shadow.

A clanking noise pulled Simon around in surprise. Fear washed through him as he looked frantically about, expecting any moment to hear the thump of black boots in the corridor. The noise came again; Simon realized with astonishment that it sounded from the chamber beyond the door. Putting his eye cautiously back to the hole, he stared into the shadows.

Something was moving at the back wall, a dark shape, and as it slowly swayed to one side the harsh, metallic sound echoed again in the small space. The shadow-shape raised its head. Choking, Simon jumped back from the spy-hole as though slapped across the face. In a whirling moment he felt the firm earth totter beneath him, felt that he had turned over something familiar to find crawling corruption beneath. . . .

The chained thing that had stared out at him - the thing with the haunted eyes - was Prince Josua.


Commentary

Ahh, our first true cliffhanger in the series, and also, the sign that the adventure is finally, truly beginning.

This is a very tense chapter. You can (or at least, I can) really feel the angst and sorrow that Miriamele must feel, penned up in a castle with someone who used to be her loving father, and being forced to marry someone she loathes, and living far from the place she considers her true home. She really seems to see that what is happening is really, Really Bad, and just desperately wants her father to find his way back to the good side of things. She - like most people, likely - also seems to suspect and intuitively know that Pryrates is the root (or at least, one of the roots) of all these feelings of darkness.

I believe that really says something about the nature of evil inside the red priest. He is really 'black,' in the metaphor of black-and-white good-and-evil. There is very little redeeming about him, and he also makes no effort to hide this fact - he showcases his evil as though it is his pride, and wears it as shamlessly as his cloak. Many readers over the years have complained that in this series, Tad Williams made the good guys and the bad guys 'too white' and 'too black,' but I disagree. Sure, Pryrates is evil, all the way to his core, and Utuk'ku is about as close to it as we can understand knowing the nature of her. But both Elias and Ineluki are definitely something else. Sure, by the end of the series (and even right now), they have been twisted into something that may as well be evil, but there is much more to them than your standard, run-of-the-mill mustachio-twirling black-hat. I actually love them both as villains, because they are so damned sympathetic. The reasons behind both of their actions, I can entirely understand, whether or not I condone them, and it makes it that much more sorrowful when you find out how things eventually end.

Simon's fear in his almost-confrontation with Pryrates is palpable - I have sweaty fingers and my heart is thumping just from reading the chapter. I've never had a moment in my life where I've actually feared I may be looking death in the face - there have been two instances in my life where I've had a near-death experience and I realized after the fact, and I imagine my reaction was at least similar once I realized what happened, but to actually be thinking 'I may die here,' and having to force yourself to remain calm, cool, and collected - well, Simon my boy, that takes a lot more backbone than I imagine you give yourself credit for.

Other than the 'big reveal' (Josua) and the major foreshadowing (the reasons for which Elias has chosen this particular path, as well as his fear/pain of his father's sword), there's not a lot more to talk about here. Except, Simon, you poor schmuck, everything does not happen to other people. Don't you know, when you say things like that, you bring the irony of the Gods down upon you?

12 - Six Silver Sparrows

Summary

Simon rushes out of the passage and is across the castle courtyard before he thinks of going to Morgenes with this news. He runs to Morgenes' chambers, banging on the door, and when the startled doctor opens the door, he rushes inside, out of breath. After making sure no one else is around, Simon hurriedly tells the doctor of his adventure. The doctor believes him, and Simon asks what they will do next.

"As for what to do, the first thing is for you to go and eat supper."

"Supper?!" Simon choked, spattering hippocras down his tunic. "With Prince Josua . . . ?"

"Yes, boy, that's what I said. Supper. There's nothing we can do right this instant, and I need to think. If you miss your supper, it will just raise a hue and cry - albeit a small one - and it will help to do just what we don't want to do: attract attention. No, go now and eat supper . . . and between bites, keep your mouth shut, will you?"


Simon goes to mealtime, barely able to contain himself, and rushes away as quickly as possible, explaining to Rachel that the doctor needs him for an important task. He meets with Morgenes and they head down to the cellar where Simon found the passages. Morgenes produces a small, glowing crystal for light, and the two head down through the hatches, with Simon narrating how events had transpired. Down in the lowest level, they search the wall for the 'magic door.'

The doctor rubbed his hand in a circular movement across the wall, muttering something under his breath, but no crevice appeared. After Morgenes had squatted by the wall talking to himself for some time, Simon grew tired of bouncing from one foot to the other and crouched down at the doctor's side.

"Can't you just say some magic and make it open?"

"No!" Morgenes hissed. "A wise man never, I repeat, never uses the Art when he doesn't need to - especially when dealing with another adept, like our Father Pryrates. We might as well sign my name to it."


Morgenes finally figures out the trick, explaining that the door itself is not magic, just hidden by 'the Art.' They make their way to the prison, and Morgenes looks inside, confirming that it is Josua. Morgenes inserts a 'Naraxi pig-sticker' into the lock, after putting some dark substance on the needle, and then has Simon twist the item inside the lock, which opens the latch. They enter, approaching Josua, and Morgenes kneels, inspecting the chains holding the prince. He rubs some other substance on his hands, then tells Simon to shield his eyes.

As the youth raised his hands he saw Morgenes reaching for the ring that bound the prince's chains to the stone. An instant later a flash of light glared pinkly through Simon's meshed fingers, accompanied by a crack like hammer on slate. When the youth looked again Prince Josua lay with his chains in a heap on the floor and Morgenes kneeled beside him, palms smoking. The wall-ring was blackened and twisted like a burnt bannock.

"Faugh!" the doctor gasped, "I hope ... I hope I ... never have to do that again. Can you pick up the prince, Simon? I am very weak."


Simon and Morgenes help carry Josua down the passage and manage to get him up the ladder. Inside the main storeroom, Morgenes reveals a secret passage. Simon exclaims that he didn't know of any such passage. Morgenes responds:

"Simon, there are more things you don't know than there are things that I do know. I despair of the imbalance. Now close your mouth and let's hurry."

They were able to stand again on the far side: Morgenes' crystal revealed a long, angled corridor, unremarkable but for a fabulous accumulation of dust.

"Ah, Simon," Morgenes said as they hurried along. "I only wish I had time to show you some of the rooms past which this hallway creeps - some were the chambers of a very great, very beautiful lady.
She used this passage to keep her secret assignations." The doctor looked up at Josua, whose face lay against Simon's neck. "Sleeping, now," Morgenes murmured. "All sleeping."


They make their way into and through the passage, and finally come out in the Hall of Records, only a few hundred paces from Morgenes' chambers. They make the dash, and no one stops them, but Simon thinks he sees Inch creeping along in the shadows of a wall. Once inside, Morgenes gives Josua something to drink.

"Better?" the doctor asked.

The prince nodded weakly. "Stronger already. This liquor feels like what Pryrates gave me ... but not so bitter. Said that I was weakening too fast . . . that they needed me tonight."

"Needed you? 1 don't like the sound of that, hot at all." Morgenes brought the jug over to Simon. The drink was busy and sour to the taste, but warming. The doctor peered out the door, then dropped
the bolt.

"Tomorrow is Belthainn Day, the first of Maia," he said. "Tonight is ... tonight is a very bad night, my prince. Stoning Night, it is called."


As Simon drinks, Morgenes comments that he finds it ominous that Josua would be needed tonight. Morgenes and Josua speak of the prince's capture, and who may be responsible - they both believe Pryrates definitely is, and Elias likely may be. They also discuss what the prince would have been 'needed' for, but come up with nothing. Morgenes makes a comment that it may be related to word he's heard from up north about 'the White Foxes,' but Josua doesn't know.

Morgenes asks Simon to get rid of the chains on Josua. Simon strikes off the chain and shackle on Josua's right stump, then moves to the left side. Josua asks Simon to remove the chain, but not the shackle, so that he keeps it as a reminder. Morgenes then ushers Josua to a side of the room, telling the prince he must go to Naglimund, there is nothing they can do here right now - they cannot confront Pryrates and Elias without both proof, and more people to back them up. Morgenes shows Josua a hidden passageway in his own room, and gives the prince a map, which will lead him to the lich-yard. The two discuss things privately for a moment, and Morgenes tells Josua to be going, and to make sure to send word once he is safe in Naglimund.

Josua thanks Morgenes and Simon, then makes his way down the passage. Morgenes gathers up Simon and tells him they have things to do. Morgenes does a few things which Simon doesn't understand, making Simon wait on him for awhile, then finally announces that he has done all he can for the time being. He tells Simon to go back to come back after his chores tomorrow, which astonishes the boy, who can't believe they will go on doing things as usual. Morgenes scolds him for his foolishness, telling Simon they cannot act out of the ordinary yet, especially not on such a dangerous night as 'Stoning Night.' Before he can continue, they are interrupted by pounding at the door. It is Inch, and Morgenes yells for him to go away, and just as Simon is explaining that he thought he saw Inch earlier, another voice demands the door be opened. Morgenes and Simon push the long table in front of the inner door, with Morgenes trying to stall by yelling about being busy and tired, when they finally hear Pryrates' voice outside, and axes attacking the outer door. Simon turns to Morgenes to see the doctor looking in a bird cage, seemingly speaking with the birds inside.

"What are you doing!?" Simon gasped. Morgenes hopped down carrying the cage, and trotted across the room to the window. At Simon's yelp he turned to look calmly at the terrified youth, then
smiled sadly and shook his head.

"Of course, boy," he said, "I must make provision for you, too, just as I promised your father. How little time we had!" He set the cage down and scuttled back to the table, where he groped about in
the clutter even as the chamber door began to rock with the impact of heavy blows. Harsh voices could be heard, and the clatter of men in armor. Morgenes found what he sought, a wooden box, and up-ended it, dumping some shining golden thing into his palm. He began to move back to the window, then stopped and retrieved also a sheaf of thin parchments from the chaos of the tabletop.

"Take this, will you please?" he said, handing the bundle to Simon as he hurried back to the window. "It's my life of Prester John, and I begrudge Pryrates the pleasure of criticism." Stupefied, Simon
took the papers and tucked them into his waistband beneath his shirt. The doctor reached into the cage and removed one of its small inhabitants, cupping it in his hand. It was a tiny, silver-gray sparrow; as Simon watched in numb astonishment the doctor calmly tied the shiny bauble - a ring? - to the sparrow's leg with a bit of twine. A tiny scrap of parchment was bound already to its other leg. "Be strong with this heavy burden," he said quietly, speaking, it seemed, to the little bird.


Morgenes releases the sparrow and five others, each with similar burdens, and then sends Simon towards the tunnel as the axes finally start breaking through the inner door. He gives Simon a small round item that will produce light when rubbed, then tells Simon to hurry through the tunnels, and to 'Look for the Tan'ja Stairs, then climb!' Simon cries to Morgenes to come with him, but Morgenes shakes his head as the guards and Pryrates barge into the room.

"Stop!" a voice thundered through the room - Simon was still able to marvel, in the midst of all his fear and confusion, that such a sound could come from Morgenes' frail body. The doctor stood now before the Erkynguard, fingers splayed in a strange gesture. The air began to bend and shimmer between the doctor and the startled soldiers. The very substance of nothingness seemed to grow solid as Morgenes' hands danced strange patterns. For a moment the torches outlined the scene before Simon's eyes as if it were frozen on an ancient tapestry.

"Bless you, boy," Morgenes hissed. "Go! Now!" Simon retreated another step down the corridor.

Pryrates pushed past the stunned guards, a blurry red shadow behind the wall of air. One of his hands stabbed forth; a seething, coruscating web of blue sparks marked where it touched the thickening air. Morgenes reeled, and his barrier began to melt like a sheet of ice. The doctor bent and swept up a pair of beakers from a rack on the floor.

"Stop that youth!" Pryrates shouted, and suddenly Simon could see his eyes above the scarlet cloak . . . cold black eyes, serpentine eyes that seemed to hold him . . . transfix him . . .

The shimmering pane of air dissolved. "Take them!" spat Count Breguyar, and the soldiers surged forward. Simon watched in sick fascination, wanting to run but unable to, nothing between him and the Erkynguards' swords but . . . Morgenes.

"ENKJANNUKHAI SHFIGAOf" The doctor's voice boomed and tolled like a bell made of stone. A wind shrieked through the chamber, flattening and extinguishing the torches. In the center of the maelstrom Morgenes stood, a flask in each outstretched band. In the brief instant of darkness there was a crash, then a flare of incandescence as the glass beakers shattered into flame. In a heartbeat fiery streams were running down the arms of Morgenes' cloak, and then his head was haloed in leaping, crackling tongues of fire. Simon was buffeted by terrible heat as the doctor turned to him once more; Morgenes' face seemed already to shift and change behind the blazing mist that enveloped it.

"Go, my Simon," he breathed, and he was voiced in flame. "It is too late for me. Go to Josua."

As Simon staggered backward in horror, the doctor's frail form leaped with burning radiance. Morgenes wheeled. Taking a few halting steps, he threw himself with outspread arms onto the screeching, quailing guardsmen, who tore at each other in their desperation to escape back through the broken doorway. Hellish flames billowed upward, blackening the groaning roofbeams. The very walls began to shudder. For a brief moment Simon heard the harsh choking voice of Pryrates intertwined with the sounds of Morgenes' final agonies . . . then there was a great crack of light and an ear-thumping roar. A hot whip of air flung Simon down the passageway, blowing the door shut behind him with a noise like the Hammer of Judgment. Stunned, he heard the grinding, splintering shriek of the roof timbers collapsing. The door shuddered, wedged shut by many thousandweight of scorched oak and stone.


Commentary

...Wow.

Well . . . bye Morgenes. You were one of the coolest cats in fantasy, and though we will get to see more of you (in certain ways), you are also one of the few dead guys in modern fantasy who actually has the tact to stay dead. Kudos!

And before I get into this, I acknowledge that I had to quote a ton of this chapter, but I really saw no way around it to fully show what happened. Mr. Williams, if you are reading this, I apologize, and hope you will understand why so much needed to be quoted - you wrote this section so well, there is literally no way to summarize without most of those quotes, and still get the same effect. Also, if you're reading, is this an appropriate time to hit you up for an autograph or three on my hardback copies? :)

Now, first things first - this chapter may very well put to rest the very short debate I and Firsfron had in the comments of the last part of my re-read, regarding the nature of Morgenes' magic. Though the first part of the chapter, Morgenes' actions definitely seemed to be mostly alchemical in nature, I do not believe that the last section there can be described as anything other than pure, awesome, and very real 'magic.' So yeah, I was kind of wrong. And proved wrong relatively quickly at that. Shows you what happens when you think you know more than you do.

So the rescue actually goes mostly smoothly, and wise ol' Morgenes knows more secrets than he lets on, through the knowledge of hidden passages, picking locks, and planning treason and such. It's surprising in modern fantasy for a rescue to go according to plan, so I guess by the various Laws of Fantasy, things had to go very, Very Bad afterward. And all because of jealous ol' Inch. You bastard, you've lost what sympathy you gained. I hope you get crushed in a gear or something.

So we get to hear about Stoning Night, and all that implies, and I guess what is most curious to me about this is that it seems that Simon is only lost down in the tunnels for a relatively short while. We'll find out for sure soon enough, I suppose, but I had the impression it was days - but when he comes out, I'm relatively sure the ritual he sees up at the Anger Stones are taking place on Stoning Night. Weird that the next few chapters all happen in a relatively short period of time.

(By the way, nice world-building there in the mention of Belthainn Day, giving the world, culture, etcetera a bit more flavor. That's one of those things I love Tad Williams for - as far as I'm concerned, his world-building is second to none.)

So, we get to see Morgenes making preparations for Simon's protection and well-being, and then one of the most dramatic scenes in the series happens. What is most amazing to me about it is how much emotion I felt when reading this scene, even after twenty-ish years of re-reads. I would not be lying to say there was some wetness around someone's eyes (not saying whose) and a little bit of heavy breathing and having to put the book down for a moment. And even through what must be agonizing pain and heart-wrenching fear, the only concern on Morgenes' mind as he is dying is making sure that Simon is safe and cared-for. The quick mention of knowing Simon's father was nice, too, giving us a bit of inkling that Morgenes (once again) knew many things that were important and that few others (if anyone) knew. Of course, we know who one of those birds is going to, and Simon will eventually receive his inheritance of the ring, but at this point, it was definitely a mystery as to why the 'baubles' were being sent out. As for the six sparrows, I'm assuming they went to (or towards) Dinivan, Jarnauga, Tiamek, Ookequk, and Geloƫ. Who would the sixth have been? Cadrach? The Sithi? Or am I just forgetting someone ridiculously important?

We get to see the first real 'magic' in the series, and for the most part, magic is used very sparingly - I like that aspect of the world, that it is rare, and that only certain people have access to (or the will to use) the Art - it gives the whole world a bit more of a realistic feeling in my opinion. I think there is another reason for it though.

I believe the nature of magic in Memory, Sorrow, and Thorn was built around Simon. Weird, huh? Allow me to explain. You see, in most stories where magic/sorcery/One Power/whathaveyou plays a very important and frequent role, usually the main protagonist is a wielder of that power. Thus, he can partake in discussions of it, use it, and defend himself against it. Garion in The Belgariad, Rand in The Wheel of Time, Pug/Milamber in The Riftwar Sage, just to name a few. Therefore, since the heroes will eventually become world-shaking demi-gods, it makes sense for magic to be more prominent - otherwise, there is nothing that can truly threaten the hero. In MS&T, our hero is a nobody. He has no powers, he's not really that smart, and he's too young to understand what is going on. Sure, Morgenes implies that Simon may have the abilities, and I believe the fact that he can resist Pryrates, Ineluki, and the various other mind-magics that are thrown against him so well is certainly a clue to this. I seem to recall even Ameratsu says something to the effect of it. However, whether it be the case or not that he has the inborn talent, he never learns to use it. Therefore, the only way to make a story interesting for our protagonist, is to take away conflicts that are so far out of his realms of capability to handle so as to nullify him completely, and give him conflicts that are more realistic. Does that make sense? At the end, I don't even remotely see this as a flaw, just as a smart writing device that Mr. Williams used to make the hero more sympathetic and realistic to we, the readers. And when Simon does have to confront this deadly, rare power occasionally, he does exactly the sensible thing that anyone in his shoes would (or, at least, should) do, and runs from it. I think this gives us a story that makes it much easier for us to resonate with the hero and his dilemmas.

That being said, the magic battle here was TEH COOLZ, YO, and I certainly don't mind when other magical events happen (usually to the grave and utter detriment of the good guys, of course).

And with that, I think I will be adieu to you and Simon for awhile, and prepare for the next section, which has just as much (or more) tension in it as this one. Thanks for reading!